*Update: I released the framework.
I needed the ability to manipulate lots of geometry in WPF. Unfortunately, that’s just not feasible with the current framework, so I made this little demo to test out an OpenGL framework that I’ve been working on. It uses vertex shaders, pixel shaders, and framebuffers with some hacked together binding.
For those of you at MIX 09, this was the app that I was playing with.
[mediaplayer src=http://steveh.co/blog/wp-content/uploads/2009/03/wpftk2.wmv]