Steve Haroz’s Blog

WPF OpenGL framework released

by Steve Haroz on Jul.07, 2009, under WPF

I’m open sourcing my WPF OpenGL framework. It’s still very rough and unpolished.

Some notes:

  • You need a decent graphics card and updated drivers (Nvidia or ATI).
  • It’s based on the OpenTK framework.
  • It still relies on WinForms. Eventually I’ll try to use purely WPF, but the hybrid works for now.
  • I definitely need to clean up the code and document it properly. Until that’s done, just email me if you have questions.
  • The structure from motion demo looks best with anti aliasing overridden at the hardware level. For Nvidia cards, go to the Nvidia control panel –> 3D settings –> Use the advanced 3D settings –> Take me there-> Antialiasing – mode = override, Antialiasing – setting >= 2x. You can hit “Restore” or reselect ‘”Let the 3D application decide” to undo this change.

 

WPFTK boxes    Shader UML

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2 comments for this entry:
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    [...] by Steve Haroz on Mar.23, 2009, under WPF *Update: I released the framework. [...]

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